Alex4co Posted May 26, 2019 Share Posted May 26, 2019 Hello everyone! Guys, tell me please : if we have custom loader ( not pixi ) for load resources such as png/jpg - how to combine them with pixi loader? For example custom loader load /assets/ image folder before game starts, then in pixi we want to use this resources such as Texture.from('assets/img/...") or loader.add("someImage", "/assets/img/someImage.png") - is it possible ??? Question about caching, we dont want to load the same image twice in our custom loader, and then in pixi . Maybe if after loading resources in our custom loader and then this._loader.add("bg", "assets/bg.png"); in Pixi - the file will not load twice and getting it from cache??? Sorry for my bad english. Quote Link to comment Share on other sites More sharing options...
jonforum Posted May 26, 2019 Share Posted May 26, 2019 hum, this can maybe give you some inspiration. When i boot my app.exe it load from node first. this is not finish yet but here how it can look. window.onload = function() { //#STEP1: CHARGER LES LIBS const jsLibs = [ //#PIXI "pixi", "pixi-filters", "pixi-layers", "pixi-lights", "pixi-spine", // "pixi-heaven", "pixi-projection-spine", "pixi-sound", "pixi-zero",//custom //#TWEEN "TweenMax", "TimelineLite", "EasePack", //#OTHER "papaparse", "polyfill",//custom ]; //#STEP2: CHARGER LE LOADER const jsLoader = [ 'engine/loaders', ]; //#STEP3: PRELOAD DATA //#STEP4: CHARGER LES CORE const jsCores = [//TODO: //#UTILITY "utility/ECC", //#ENGINE "engine/app", "engine/stage", "engine/displayGroups", "engine/camera", "engine/systems", "engine/battlers", "engine/players", //#GAME OBJETS "obj/objs", //#SCENE "scene/scene_base", "scene/scene_Loader", "scene/scene_Boot", "scene/scene_IntroVideo", "scene/scene_Title", "scene/scene_Map1", //#UTILITY "utility/pixiMapEditor", ]; //#STEP5:Trouver et scanner tous les DATA2, creer une list dans loader //#STEP6:$app.initialize() let step = 0; function nextStep() { switch (++step) { case 1: loadJs(jsLibs,'libs'); break; case 2: loadJs(jsLoader,'core'); break; case 3: $loader.mainLoad(nextStep); break; case 4: loadJs(jsCores,'core'); break; default:$app.initialize();break; } }; function loadJs(links,folder) { const head = document.getElementsByTagName('head')[0]; let length = links.length; links.forEach(name => { const script = document.createElement('script'); script.async = false; script.src = `js/${folder}/${name}.js`; head.appendChild(script); script.onload = function() { if(!--length){nextStep()}; }; }); }; nextStep(); i cool way to scan all folder from you projet and create link files for after use it in pixijs /** SCAN ALL RESSOURCE IN DATA2 and create link */ const scanDATA2 = () => { const recursive = require('recursive-readdir'); function ignoreFunc(file, stats) { const isDirectory = stats.isDirectory(); if(stats.isDirectory()){ return file.contains('SOURCE') || file.contains('source'); }else if(stats.isFile()){ return !file.contains('.json') && !file.contains('.webm'); }; }; recursive("data2", ["secure.dll", ignoreFunc], (err, files) => { files.forEach(PATH => { const split = PATH.replace('.','\\').split('\\'); const name = split[split.length-2]; if(name.contains('-')){ // isMultipack const _name = name.split('-')[0]; // nom sans -0 !this.LINKS[_name] && (this.LINKS[_name] = []); this.LINKS[_name].push( {name:name,path:PATH.replace(/\\/g,"/")} ); }else{ this.LINKS[name] = PATH.replace(/\\/g,"/"); }; }); return nextStep(); }); }; you will get all your project files links like that's for easily use pixiloader ! note : check for ` loader.onComplete.add((loader, res) => { callback() }); when loader finish you can call a callback and start a new loader with new stuff. Quote Link to comment Share on other sites More sharing options...
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