plicatibu Posted February 27, 2014 Share Posted February 27, 2014 Have anyone successfully used in-app purchase with CocoonJS and Phaser (for Android platform) ? Could you pinpoint some tutorial, tips and tricks, regarding this matter? Thank you. Link to comment Share on other sites More sharing options...
iShellz Posted February 27, 2014 Share Posted February 27, 2014 Setting up Ads would also be helpful. plicatibu 1 Link to comment Share on other sites More sharing options...
Videlais Posted February 27, 2014 Share Posted February 27, 2014 @plicatibu: Have you looked at the IAP Purchases documentation? I was able to get their demo (ZIP file) running just now on my Ouya via the Custom Launcher, but couldn't do much without a keyboard. Link to comment Share on other sites More sharing options...
plicatibu Posted February 27, 2014 Author Share Posted February 27, 2014 I'm struggling with some errors here. I don't know whether it's me (the most probably cause) or something else. I'll read the docs again. In case I don't be able to advance can I ask you some help? Link to comment Share on other sites More sharing options...
Videlais Posted February 27, 2014 Share Posted February 27, 2014 You can ask, plicatibu, but I might not be able to answer questions or help much for awhile. It was just last week we got the patches in to get Phaser working with CocoonJS more or less cleanly. And I've been spending most of this week working on gamepad code for the Ouya myself. It's on my TODO list to document the IAP and ad code in CocoonJS, though, but I might not get there for a couple of weeks or more. iShellz and binarez 2 Link to comment Share on other sites More sharing options...
plicatibu Posted February 27, 2014 Author Share Posted February 27, 2014 No problem. just the possibility of getting an answer is already a breath. Thanks. Link to comment Share on other sites More sharing options...
valueerror Posted February 16, 2015 Share Posted February 16, 2015 is there any tutorial out there on how to do this (in app purchase) with android (&& crosswalk)? i'm trying to make use of this plugin http://plugins.cordova.io/#/package/cc.fovea.cordova.purchase (seems to be the right choice for this)i already added it to my game (intel xdk crosswalk - 3rd party plugins)i already added the permissions "com.android.vending.BILLING" like the google documentation says therefore i was able to upload an alpha apk with the right permissions as "alpha" release to the playstore and also add my first "in-app product"i defined a price and activated it.. i added the example code from the github plugin website to my code so the "device ready" signal should do some sort of "appstore" setupi think i need to setup a testing google account because i'm not allowed to use my google dev account for testpurchases - i have my button in place that should trigger the purchase but i don't know how exactly- i guess i need to add my app id - inapp product id somewhere.. - what now?? thx in advance !! Link to comment Share on other sites More sharing options...
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