enpu Posted February 27, 2014 Share Posted February 27, 2014 Release notes: https://github.com/ekelokorpi/panda.js/releases/tag/1.1.0 Please post if you find any bugs or issues. Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 I will try it now great job Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 You don't have sound.js in the new version enpu Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 Then new version is very buggy enpu it destroyed my game the game shakes(tweens) and the objects are not on the same place Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 Try with your flying demo I think you will get the same bug Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 Flying Dog is working properly. You need to make few little changes into your 1.0 game:- Sound module has been replaced with new audio module (change your require from engine.sound to engine.audio).- Timers and tweens use now milliseconds instead of seconds (if you still want to use seconds, type game.Timer.seconds = true;) Let me know if you got any other issues after changes. Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 Everything is working great now. Whats your opinion on the lag in cocoonjs? Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 Great! I need to do some more testing on Android to see what's causing the lag. Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 I will try to get some html5 games and test them and one more thing if I test your demo or my game with webview on cocoonjs it loads about 70% and stops and stays like that, panda engine doesn't support webview? Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 Does it give you any errors on console? Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 nothing console is empty, in accelerated canvas it says that document.getElementById: canvas Not found, and about the lag I notice that the lag is in the parallax objects you can notice in you demo game the bushes from time to time glitch Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 Ok thanks for the info, i will do some testing. Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 CocoonJS WebView working great on iOS, so it seems to be an Android issue. Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 how about checking your demo on iphone but pay attention to the bushes they are going from right to left and then suddenly the go back left to right and then they continue again right to left but this happens fast Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 Cannot see any lagging on iPhone 5. Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 do you have android phone check this game I think its cocoonjs bug the same lag its on this game it flappy style game https://play.google.com/store/apps/details?hl=en&id=com.maneiros.superminion by the way how can I lower the space between the bars in your demo, I lowered the speed and that lowered the space but also slowed them down Quote Link to comment Share on other sites More sharing options...
enpu Posted February 27, 2014 Author Share Posted February 27, 2014 Yes i'm getting Android 4.1.2 soon so i can test. Try to change gapTime variable in SceneGame. Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 27, 2014 Share Posted February 27, 2014 Thanks for the tip the same lag its on ICS I will download now android 4.4 to test it, by the way great idea on the tutorials Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 28, 2014 Share Posted February 28, 2014 Dude ! You rock! Congratz, I'm testing it already Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 28, 2014 Share Posted February 28, 2014 I'm having this error (Using 1.1.1) : TypeError: this._current is undefined core.js:316, when I create a new body object this.body = new game.body({ position: { x: x, y: y }, velocityLimit: { x : 100 }, });But this way works :this.body = new game.Body(); this.body.position.x = x; this.body.position.y = y; this.body.velocityLimit.x = 100; Quote Link to comment Share on other sites More sharing options...
enpu Posted February 28, 2014 Author Share Posted February 28, 2014 It's game.Body not game.body Quote Link to comment Share on other sites More sharing options...
Spacehunter Posted March 2, 2014 Share Posted March 2, 2014 Cannot see any lagging on iPhone 5.I can not see any lagging on Android either. Quote Link to comment Share on other sites More sharing options...
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