KarimALatif Posted April 28, 2019 Share Posted April 28, 2019 Hello guys , As i unity developer i just want to ask a quick question Which method in mesh class Match update function in unity .. What it means i want each mesh to have it's own update method rather use scene.registerBeforeRender() Which controls every update/render happens in the scene I've used those func's mesh.onBeforeDrawObservable() mesh.onAfterRenderObservable() But Explicitly i don't know if it's best choice or not and i have little problem with it .. Also those methods can't be executed behind camera view (the mesh must be in the view of camera to allow those type of functions to be executed) so guys what do u think ? Thanks in advance Quote Link to comment Share on other sites More sharing options...
MarianG Posted May 21, 2019 Share Posted May 21, 2019 Hi @KarimALatif If you didn't do it yet, please post your question here https://forum.babylonjs.com Quote Link to comment Share on other sites More sharing options...
KarimALatif Posted May 22, 2019 Author Share Posted May 22, 2019 yea thx mariang i did it already thx have a nice day Quote Link to comment Share on other sites More sharing options...
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