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What is the Best Method for mesh rendering (update)


KarimALatif
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Hello guys ,

As i unity developer i just want to ask a quick question

Which method in mesh class  Match update function in unity .. What it means i want each mesh to have it's own update method rather use scene.registerBeforeRender() Which controls every update/render happens  in the scene


I've used those func's 

mesh.onBeforeDrawObservable()

mesh.onAfterRenderObservable()

But Explicitly i don't know if it's best choice or not and i have little problem with it ..  Also those methods can't  be executed behind camera view (the mesh must be in the view of camera to allow those type of functions to be executed) 

so guys what do u think ?
Thanks in advance

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