opendevcode Posted February 27, 2014 Share Posted February 27, 2014 Hi, I am not sure if this is a bug. I am trying to increment both the position of the world camera and want to move all their displayed objectupdate: function () { this.game.world.y = 100; console.log(this.game.world.y);},The position of the world is changed but the world did not moveupdate: function () { this.game.camera.y += 1; console.log(this.game.camera.y);},This time, the camera only results to zero. I have tried moving the camera with Phaser 1.1.3 and it works. I am curious why this approach is not working for 1.2. Thank you Link to comment Share on other sites More sharing options...
rich Posted February 27, 2014 Share Posted February 27, 2014 The Camera directly changes the position of the World in its update. You can't change the position of the World, only the Camera. The Camera seems to be working fine currently in 1.2. Look specifically at examples/camera/world sprite or 'moving the camera'. Link to comment Share on other sites More sharing options...
Recommended Posts