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Error in "precision" setting in low-end devices


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43 minutes ago, botmaster said:

setting precision should work for most fragments but there's still some fragments in PIXI that don't have a dynamic precision and are hard coded to high. Are you using any filters?

I found some of the hardcoded fragments and set them to 'mediump'. I'm new to game dev and what do you mean by filter? sorry for noob question

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4 hours ago, themoonrat said:

In v5, we automatically detect the max precision your device supports, and scales it back automatically too if highp is requested but not supported.

If you wanted to back port this into v4, the pr with the v5 change is: https://github.com/pixijs/pixi.js/pull/5602

I don't think it's the case for the noisefilter default fragment.

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