obiot Posted March 26, 2019 Share Posted March 26, 2019 Hi Guys, it has been more than one month since version 6.4.0, so time for a new release, right ? ? Lots of under the hood changes in this one, bringing us now to version 7.0 ! new build process (for those participating to the melonJS codebase) based on npm and rollup, that will facilitate the transition to ES6 (the entire lib can be progressively changed to ES6 and still be also transpiled to ES5) CocoonJS support have been removed, as the service is shutting down more WebGL improvements : on top of now using WebGL by default, or properly supporting context lost, WebGL Shader implementation has been totally revamped ! there is still some work to do to polish it internally or furthermore in order to streamline this (e.g. specify or change a different shader filter for a given renderable), but a lots of ground work was required before that and now we are finally getting there. improve/fix pointer detection when dealing with complex css layout other small improvements and fix related to video, Tiled, timer, etc... (see here for a more detailed changelog) Although there are some API changes this time, it's more like protected API, so unless you were tapping into very advanced not so well documented features of melonJS (like using your own shader), you can safely upgrade without breaking your game thank you ! --- the melonJS team Quote Link to comment Share on other sites More sharing options...
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