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How to get the "background" texture w.r.t. a sprite ?


dooxe
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Hello,

Let's say one has a sprite representing a fire, and wants to create a heat effect above it.
To do so in a shader, one needs access to the "background" pixels in order to warp them.

We could use RenderTexture, but in this case we would need to keep a list of already drawn
components which is not convinient.

I am wondering how we could do that properly using pixi ?

 

 

 

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I have that hack for v4:

https://github.com/pixijs/pixi-picture/tree/master/src

https://gameofbombs.github.io/examples-heaven/#/picture/displacement-backdrop.js

requirement: have a renderTexture or filter at background. For example, a fullscreen AlphaFilter, otherwise there's no way to get backdrop data.

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