JonathanFace Posted March 1, 2019 Share Posted March 1, 2019 I am using LoadAssetContainer to pull in a .gltf, like so: BABYLON.SceneLoader.LoadAssetContainer(OBJ_URL, file, scene, function (container) { container.addAllToScene(); }); It mostly works just fine. However I notice that the default loading screen never appears. It WILL appear for the same file if I use SceneLoader.Append() instead. I have tried forcing it to show up with BABYLON.SceneLoader.ShowLoadingScreen = true but no change. So my question is, is this expected behavior, or perhaps a bug? I can't find any mention of the loading screen not working with LoadAssetContainer in the SceneLoader documentation. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 4, 2019 Share Posted March 4, 2019 Hello please use our new forum: forum.babylonjs.com Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.