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Mobile Blur


seagull
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Is there any information on canvas/webGL size causing issues on mobile/ios? I think this is the issue, but also am wondering if it has something to to with PIXI.

What's happening is if my canvas gets too large, or if I have too many photo sprites, the images and shapes blur, or fail completely.

Debug mode:

https://s.codepen.io/elegantseagulls/debug/ZwNqVN

CodePen:

https://codepen.io/elegantseagulls/pen/ZwNqVN

If you ramp up `const containerHeight = 1600; ` to something higher, like 3000, the images blur further down the page. On a similar note, if you ramp up `imgNum` to 9, it fails on mobile osx. 

Can anyone think of any ways that I can work around this?

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