udidol Posted February 23, 2019 Share Posted February 23, 2019 Hi, new to Phaser. I'm building a NES Mario clone as a first exercise to get to know Phaser 3. I'm using a 16x16 tile map. I want the game to scale with the screen size, since a 16x16-based world is tiny, So I added a scale property to the config object: scale: { parent: 'game_container', mode: Phaser.Scale.CENTER_BOTH, width: 350, height: 208 } I gave the parent container ('game_container') a max width of 800px. I added a score text in the corner of the screen - at the original size (350px width), text looks good. The problem: at 800px width, it looks blurry: Is there anything I can do to make the text stay crisp even on scaling? or would I have to rebuild everything with bigger tiles and give up on scaling? Link to comment Share on other sites More sharing options...
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