Tiggs Posted February 21, 2019 Share Posted February 21, 2019 Hi, all -- I'm new to Pixi development. I'm building a GUI-heavy game (think sports team management), so looking at using signed distance field text, if I can. What's the latest news on SDF text in Pixi? Is pixi-sdf-text the current state of the art? Thanks in advance Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 21, 2019 Share Posted February 21, 2019 Yep. https://github.com/cursedcoder/awesome-pixijs#scene-textures-sprites-other-augmentations Easy way - do your stuff in html5 over canvas. Middle way - there's pixi-ui thingy for GUI but it doesn't have docs but its very powerful. The only docs are issues in that repo. Hard way - take SDF and do everything on your own. Quote Link to comment Share on other sites More sharing options...
Tiggs Posted February 22, 2019 Author Share Posted February 22, 2019 Many thanks for that summary. That's a wonderful list Will take a deeper look at pixi-ui and gown. May well work on a fork of one of those, rather than rewriting the entire wheel. Was secretly hoping someone had snuck SDF text into Pixi 5, without me noticing. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 22, 2019 Share Posted February 22, 2019 v5 has only one compatible plugins so far: pixi-filters. Everything else has to be changed, for most of plugins its easy, but for those who use custom renderers - its not. Quote Link to comment Share on other sites More sharing options...
pbyh Posted November 30, 2020 Share Posted November 30, 2020 Hello everyone, All msdf implementations I found use PIXI Mesh intead of Sprite, so is it theoretically possible to do it via Sprite (for Pixi 5 batching) when using msdf fonts? I've found some discussion here: https://github.com/soimy/pixi-msdf-text/issues/3 Quote Link to comment Share on other sites More sharing options...
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