BeginnerGamer Posted February 19, 2019 Share Posted February 19, 2019 Hi everybody! I am a newbie in Babylon; please excuse me for minor mistakes. I am trying to import multiple objects in .glb format defining their position,rotation and scale. On the inspector, it seems like I am able to do that. I can see the meshes on scene explorer but in the scene I am not able to see although I set the camera position close to the mesh position. In addition, I realized another problem. While the root module has the correct rotation values; submeshes don't. They are assigned also quaternion rotation value. You can find my piece of code attached. I would appreciate if you could tell me where I am doing wrong. Thank you! gltfimport.zip Quote Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2019 Share Posted February 20, 2019 Hello please use our new forum: forum.babylonjs.com Quote Link to comment Share on other sites More sharing options...
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