frost-byte Posted January 31, 2019 Share Posted January 31, 2019 I'm using melon 6.3.0 and I'm self hosting my game. If I run the game via Firefox, it works just fine. (I've also tested MS Edge and the latest version of Opera, they also work) However, when using chrome, the keyboard input acts as though it is 'stuck'. If I push one of the keys I have bound for movement to the left (A or the left arrow), the game behaves as though the key is still pressed even after it has been released. This makes it impossible to move to the right, as the game no longer seems to respond to pressing D or the Right arrow key. However, I can still press the spacebar and the player shoots. Quote Link to comment Share on other sites More sharing options...
obiot Posted January 31, 2019 Share Posted January 31, 2019 Hi, using Chrome 71 (on macOS) and this online example also using version 6.3 (http://melonjs.github.io/melonJS/examples/platformer/) I'm not able to reproduce your issue. Are you doing anything special than just a html page or any plugin ? note that a similar issue has been reported with the Evernote plugin "stealing" user inputs, see here : https://github.com/melonjs/melonJS/issues/963 if not, would you be able to build a minimal version/build of your game and share it ? Quote Link to comment Share on other sites More sharing options...
frost-byte Posted January 31, 2019 Author Share Posted January 31, 2019 You are correct, just before reading your post I went and disabled my plugins and I can indeed confirm that the Evernote plugin is causing the issue. Here's a link to the game, still a work in progress: Xinvaders I have a few other different issues that I'll post in another thread. Quote Link to comment Share on other sites More sharing options...
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