makis Posted January 20, 2019 Share Posted January 20, 2019 If you need a real tutorial you can have it for free with Gdevelop. You have to pay for some lessons on Phaser on the other hand. It nedds no coding. It has full potency. You can publish on android. It is free. Has many tutorials MIT created it!!! Quote Link to comment Share on other sites More sharing options...
playh5 Posted January 21, 2019 Share Posted January 21, 2019 Still needs to subscribe for full features. Quote Link to comment Share on other sites More sharing options...
makis Posted January 21, 2019 Author Share Posted January 21, 2019 You download It after subscribing for free. I can't see where is a problem. Can you tell me something more about it? Quote Link to comment Share on other sites More sharing options...
mattstyles Posted January 22, 2019 Share Posted January 22, 2019 Subscription lets you package more often for Android. There may be some other benefits, sounds like the author has tried really hard to keep it as free as possible. http://wiki.compilgames.net/doku.php/gdevelop5/interface/profile#get_a_subscription http://wiki.compilgames.net/doku.php/gdevelop5/publishing/android_and_ios On 1/20/2019 at 11:45 AM, makis said: You have to pay for some lessons on Phaser on the other hand. We've been through this in another thread. There are many many Phaser resources, most are free, some are paid books/courses etc. Phaser vs GDevelop isn't even a like for like. They approach the issue of creating games in very very different ways, which will appeal to different people. Quote Link to comment Share on other sites More sharing options...
Wendigo Posted February 26, 2019 Share Posted February 26, 2019 I think the online build service of GDevelop5 needs some clarifications: You can create your entire game in GD5 without ever using the build service. This is completely optional and only helps with packaging your game as an Electron App for PC or a Cordova App for mobile platforms. The free plan lets you create and download a package two times per day. Personally I haven't reached that limit yet, since you probably won't publish a game or update it more than once per day and running a preview works without the build service. The export dialog in GD5 lets you export your game locally without using the online services at all. If you are working on a pure HTML5 game, you can just do a local export and upload the files to your webserver. If you want to release for PC or mobile it is also possible to export your game as an Electron or Cordova project on your local PC (see the manual export options in the wiki). But in this case you need to install the Electron/Cordova dependencies yourself and build the app on your local computer. But since this process isn't straight forward and GD is aimed at novices in game development, the online build service was created to make it easier for them. But since no one lets you host the whole tool chain for free, the developer of GD needs to charge some money for the service. (which isn't very much compared to the commercial competitors). TL;DR: You don't need to pay anything to use GDevelop5. All features of the IDE are available without any subscription. The only thing that costs money is using the "one click online build" service for Cordova/Electron Apps more that twice per day. But this can also be done on the local PC of the game developer. (after installing the tool chain and reading some tutorials). Quote Link to comment Share on other sites More sharing options...
SomeRandomDev Posted March 26, 2021 Share Posted March 26, 2021 On 1/20/2019 at 6:45 AM, makis said: MIT created it!!! wdym, MIT didnt create gdevelop Quote Link to comment Share on other sites More sharing options...
SomeRandomDev Posted March 26, 2021 Share Posted March 26, 2021 On 1/20/2019 at 6:45 AM, makis said: MIT created it!!! wdym, MIT didnt create gdevelop, one person by himself made it, its made with the MIT LICENCE, not made BY mit, silly Quote Link to comment Share on other sites More sharing options...
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