facecjf Posted January 9, 2019 Share Posted January 9, 2019 Noob Question concerning colliders. I’m setting the bg position with an offset to the pointer.y value. I’m using this.camera.main.startFollow(bg, true, 0.05, 0.05) to handle camera scrolling based on the bg position. I have a sprite set not to scroll - and it’s collider still scrolls. This is what I would like to happen : Are colliders dependent on the camera? If so, how do I fix the collider to the object to prevent it from scrolling with the camera? Thanks in advance. Link to comment Share on other sites More sharing options...
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