Jump to content

How to set animation on GUI_Object using texture atlas?


sistemlogikadigital
 Share

Recommended Posts

currently im using method setRegion to change frame on GUI_Object, but i want change it like Entity using setCurrentAnimation.

this.renderable = game.texture.createAnimationFromName(imgNames);
this.renderable.addAnimation ("on", [0]);
this.renderable.addAnimation ("off", [1]);
this.renderable.setCurrentAnimation("on");

When i run this code on GUI_Object i got an error.  So how to achieve this on GUI_Object ??

thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...