obiot Posted December 24, 2018 Share Posted December 24, 2018 on this Christmas Eve, I'm happy to be able to "put" a new 6.3.0 version of melonJS under your virtual Game Dev Christmas tree The menu today will be the following : the WebGL renderer went through some heavy internal changes to align it with the Canvas one in terms of graphic rendering, allowing to stroke and/or fill all shapes properly (see here for a simple example of the final result, demonstrating shape drawing + alpha blending + mask/clipping in WebGL). on top of the API improvement for shape drawing, the WebGL renderer has also been greatly optimised in terms of memory usage or shape drawing operations (faster, better, stronger) renderable now support rendering mask in both Canvas and WebGL mode, by simply adding a me.Shape mask object to any renderable. This feature is pretty cool, works with any object inheriting from me.Renderable (Container, Sprite, etc...) and is the easiest ever to use audio core has been updated, and improve the audio unlock features (since desktop browser now also need that...) other small fixes here and there to make all the elves secretly running your game loop happier See here as well for a more detailed changelog, there is only one API change but in a backward compatible way, so you can safely upgrade without breaking your game Wishing everybody a Merry Christmas ! --- the melonJS team PLAYERKILLERS 1 Quote Link to comment Share on other sites More sharing options...
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