michagoose Posted December 18, 2018 Share Posted December 18, 2018 I’m trying to optimize my babylon scenes using GPU particles, but If I use the same blend mode as I had with standard particles (BLENDMODE_MULTIPLYADD), then my particles look terrible with the transparent portion being ignored. If I use BLENDMODE_STANDARD the particles come out looking too dark. Is there a way to have the same look when I’m using both GPU particles and non-GPU particles? Here’s a playground with my settings and using my particle texture. https://www.babylonjs-playground.com/indexStable.html#C1KYFM#2 Thanks! Quote Link to comment Share on other sites More sharing options...
Sebavan Posted December 19, 2018 Share Posted December 19, 2018 Hello and Welcome, The forum has moved to a new home: https://forum.babylonjs.com Do you mind posting again there ? Quote Link to comment Share on other sites More sharing options...
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