WhoAteDaCake Posted December 12, 2018 Share Posted December 12, 2018 I have a mesh, that I would like to colour in a way, that the colour fades out near the edges. The sandbox: https://codesandbox.io/s/zw63povrz4 My current approach uses canvas, to first draw the color texture and then drawing an opacity layer that will fade the colour out. Expected result: https://i.imgur.com/YUCicAf.png My questions: Is there an easier method to do this. In my current approach The texture does not fit on the mesh, which means the mesh does not show any fading out, as can be seen in canvas on the side. How can that be fixed? Quote Link to comment Share on other sites More sharing options...
WhoAteDaCake Posted December 12, 2018 Author Share Posted December 12, 2018 Turns out the issue was me not exporting UV maps from blender. Quote Link to comment Share on other sites More sharing options...
JohnK Posted December 12, 2018 Share Posted December 12, 2018 Hi @WhoAteDaCake well done for finding the answer. Please note that for future questions I suggest you join the new forum. As more and more people have already changed you might find that getting an answer on this one takes longer and longer☺ Quote Link to comment Share on other sites More sharing options...
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