codevinsky Posted February 24, 2014 Share Posted February 24, 2014 Trying to use game.debug.render<anything> results in a null return due to not having context when using WebGL mode. Is it possible to get this info when not using canvas? Link to comment Share on other sites More sharing options...
codevinsky Posted February 24, 2014 Author Share Posted February 24, 2014 Disregard this topic. The docs say right at the top that it works in CANVAS only. Link to comment Share on other sites More sharing options...
rich Posted February 24, 2014 Share Posted February 24, 2014 Sorry yeah it's canvas only. But you can switch to canvas, debug as needed, then swap back again - other than filters (which there are no debug calls for anyway it should be pretty seamless. Link to comment Share on other sites More sharing options...
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