BritneyWatch Posted December 7, 2018 Share Posted December 7, 2018 The scene have no camera, just the character, nothing but the character. Some parts of the character is skinned/rigged, other more rigid parts that doesn't deform [because it's not flesh] are parented directly to the bone. This is the error reported by BabylonJS's Blender exporter: File "json_exporter.py", line 107, in execute mesh = Mesh(object, scene, self) File "mesh.py", line 165, in __init__ bakedMat = BakedMaterial(exporter, object, recipe) File "material.py", line 499, in __init__ self.bake('bumpTexture', 'NORMAL', 'NORMALS', image, mesh, uvName, exporter, recipe) File "material.py", line 519, in bake self.bakeCycles(cycles_type, image, uvName, recipe.nodeTrees, extension) File "material.py", line 570, in bakeCycles tree.nodes.remove(tree.nodes.active) ERROR: Nodes.remove(): error with argument 1, "node" - Function.node does not support a 'None' assignment Node type The version used is Blender 2.79b. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted December 7, 2018 Share Posted December 7, 2018 This is the baking of all Cycles materials. This code is on the way out for the Blender 2.80 exporter, so not even going to touch the 5.6.4 exporter anymore. To validate for any other problems, switch to the internal render & add a material to replace your materials. Hopefully, you should get something thru to check other aspects. Also, post your full export .log file in future. There will be an exporter soon, which handles Cycles materials completely different soon, but it is very much a work in process. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted December 14, 2018 Share Posted December 14, 2018 @BritneyWatch, A test version of the next Blender exporter 6.0.0 is now available. It handles cycles completely differently. Your .blend may still error, but it would only be fixed when running there. You probably would not want the result here anyway, since it was baking. That will happen much less with the new version. See this topic in the new forum Quote Link to comment Share on other sites More sharing options...
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