thrice Posted December 7, 2018 Share Posted December 7, 2018 Basically looking to use the bloom post process but only for effect type meshes, which have baked illumination (projectiles and such), and maybe my main game board mesh. Anyone know an easy way to do this? Quote Link to comment Share on other sites More sharing options...
thrice Posted December 7, 2018 Author Share Posted December 7, 2018 Also, I tried using multiple cameras / layer mask, but the issue I am having is the pipeline knocks out the layer below it when it is applied. So in this PG, I am trying to make the shape mesh on top of the board have bloom applied, but the board underneath not bloom. (uncomment line 50 to see the issue I am having with this strategy, but I am hoping there may be a better way anyways?) https://www.babylonjs-playground.com/#4PG77U#2 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 7, 2018 Share Posted December 7, 2018 Hello! what about using glow layer for this use case? https://doc.babylonjs.com/how_to/glow_layer Quote Link to comment Share on other sites More sharing options...
thrice Posted December 8, 2018 Author Share Posted December 8, 2018 Hey Delta. I'm stuck on an older version of babylon atm (3.1) so no glow layer for me, but also I don't think glow layer works with shader materials? (all my effects are shader materials) Quote Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2018 Share Posted December 8, 2018 it works with every material:) Quote Link to comment Share on other sites More sharing options...
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