trevordev Posted December 5, 2018 Share Posted December 5, 2018 Hey, AmmoJS physics plugin has been added to Babylon preview. It should work well with composite meshes which we've had trouble with in the past with other engines. Let me know if you find any issues or have any feedback. Note: Support for motors, soft bodies, other ammo specific features are not yet supported so yell if you need anything specific for your project. vid.mp4 Examples: Basic impostors: https://playground.babylonjs.com/#7149G4#31 Loading mesh and colliders from file: https://playground.babylonjs.com/#66PS52 Loading and adding colliders manually in Babylon: https://playground.babylonjs.com/#FD65RR Loading and adding collider with joints and pointer interactions: https://playground.babylonjs.com/#DGEP8N WebVR grabbing and throwing: https://playground.babylonjs.com/#ZNX043#1 Docs: https://doc.babylonjs.com/how_to/using_the_physics_engine jerome, adam, Wingnut and 8 others 10 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2018 Share Posted December 5, 2018 YOU FREAKING ROCK!!! vtange and trevordev 2 Quote Link to comment Share on other sites More sharing options...
jerome Posted December 5, 2018 Share Posted December 5, 2018 BRAVO ! vtange 1 Quote Link to comment Share on other sites More sharing options...
MarianG Posted December 5, 2018 Share Posted December 5, 2018 For this example https://playground.babylonjs.com/#ZNX043 I think you have to remove "Playground" from link ? line 43, the assest don;t load. And good job, as usual ? trevordev 1 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted December 5, 2018 Share Posted December 5, 2018 Amazing !!! Quote Link to comment Share on other sites More sharing options...
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