VictorF Posted December 5, 2018 Share Posted December 5, 2018 What's the policy for textures, if they are not longer used they are released? They are released in case they are not in use and the memory usage becomes critical? I'm asking this since I'm trying to develop something like a VR walktrhough using panoramic spheres and if it is so big it could fill a low-end mobile device. Thank you in advance. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted December 5, 2018 Share Posted December 5, 2018 I can not give you an answer, as I do not know, but keep believe they are cached for faster re-creation of materials used by them. Why I am answering this is if you are concerned about memory, you should really be looking at compressed textures to cut down the problem that way. The impact is massive the larger the texture being used. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2018 Share Posted December 5, 2018 They are not removed unless you call dispose(); Quote Link to comment Share on other sites More sharing options...
VictorF Posted December 7, 2018 Author Share Posted December 7, 2018 On 12/5/2018 at 7:44 PM, Deltakosh said: They are not removed unless you call dispose(); They are still cached for a fast reload? Quote Link to comment Share on other sites More sharing options...
Guest Posted December 7, 2018 Share Posted December 7, 2018 yes Quote Link to comment Share on other sites More sharing options...
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