yokewang Posted December 1, 2018 Share Posted December 1, 2018 I have an obj mesh with some textures, several of them are repeated(uvs are not within [0,1]). I'd like to merge all those textures into one texture and transform the uvs. As I know so far, some algorithms 1)uv transforming when texture merge. 2)split triangles into small triangles to keep each uv within [0,1]. 3)RTT method may help to solve this problem. Are there any tools can implement it? Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted December 3, 2018 Share Posted December 3, 2018 Which 3D modeler do you use? The best way is to use RTT method: duplicate your current object unfold UV on your new object within [0,1] bake your old object into your new one Quote Link to comment Share on other sites More sharing options...
yokewang Posted December 3, 2018 Author Share Posted December 3, 2018 I think RTT method is the best way. The original 3d file is in max format, can I use 3D MAX to implement it? I am newbie in 3D MAX, any guid or documents will be appreciated. I found a video on youtube. Thanks V!nc3r. Quote Link to comment Share on other sites More sharing options...
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