piyush aggarwal Posted November 26, 2018 Share Posted November 26, 2018 My aim is to render a 3D model on a web page and change its textures. I am using Babylon.js for the same. So far I am able to render the 3D model and change its texture but I am stuck in end beautification of the final view also known as post processing. I want to improve the quality of my rendered 3D model. I am enclosing the screenshot of what I have done(Figure 1) and what I want to achieve(Figure 2) so that you can get a clear picture of the issue. Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 26, 2018 Share Posted November 26, 2018 Hello and welcome to the forum, All end up adding the good lighting and post process you want. I would start by adding an environment to ground the mesh and add tonemapping: https://www.babylonjs-playground.com/#10D6YT#168 piyush aggarwal 1 Quote Link to comment Share on other sites More sharing options...
piyush aggarwal Posted November 28, 2018 Author Share Posted November 28, 2018 On 11/26/2018 at 8:58 PM, Sebavan said: Hello and welcome to the forum, All end up adding the good lighting and post process you want. I would start by adding an environment to ground the mesh and add tonemapping: https://www.babylonjs-playground.com/#10D6YT#168 Thanks Sebavan, adding tonemapping, exposure and contrast worked. Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted November 28, 2018 Share Posted November 28, 2018 Your reference render also have a baked lighting, so use a lightmap or ambientmap. Quote Link to comment Share on other sites More sharing options...
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