I'm having some issues rotating a bone while any other animations are playing. No rotation occurs until I stop/disable all of the animations that involve the same skeleton.
For example this code will rotate the torso, but only if the animations aren't playing.
scene.registerBeforeRender(() => {
skeleton.bones[1].rotate(BABYLON.Axis.Y, 0.01, BABYLON.Space.LOCAL)
})
...
var idleAnim = scene.beginAnimation(skeleton, 0, 89, false); // set to true to st