JohnyCage Posted November 23, 2018 Share Posted November 23, 2018 Hello there, I am trying to put my own rigged(biped) 3d model from 3ds max into babylon world. But I have any problems. For example., how can I set the names of parts of animation in 3ds max as you can se on attached picture? Most often problems with importing models with bones? Thank in advance. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 23, 2018 Share Posted November 23, 2018 You define the names with skeleton.createAnimationRange("walk", 0, 40); PatrickRyan and JohnyCage 2 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 23, 2018 Share Posted November 23, 2018 Adding @PatrickRyan Quote Link to comment Share on other sites More sharing options...
PatrickRyan Posted November 23, 2018 Share Posted November 23, 2018 @JohnyCage at the moment, we don't have the feature implemented into our Max exporter that allows you to set clips from your timeline. We have this available in the Maya exporter and it is on the roadmap for Max, but we haven't gotten it in yet. What @Dad72 mentioned is the best way to do this until we are able to update the Max exporter with clip functionality. Sebavan 1 Quote Link to comment Share on other sites More sharing options...
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