oschakravarthi Posted November 19, 2018 Share Posted November 19, 2018 Hi, How to implement the below algorithm? Thanks in advance. 1. get BoundingBox of a mesh. 2. stretch this BoundingBox vertically down for a couple of units. Now the height of this box is increased 3. Create a Box mesh from this stretched BoundingBox Quote Link to comment Share on other sites More sharing options...
eps Posted November 20, 2018 Share Posted November 20, 2018 ? Did you see this post? So the bounding box will be adjusted each render loop. trevordev 1 Quote Link to comment Share on other sites More sharing options...
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