PavolHejný Posted November 19, 2018 Share Posted November 19, 2018 Hi, I am working with WebVR in BABYLON.js. And when I use WebVRFreeCamera (either directly or via. WebVR experience helper). On the screen (canvas in a browser window), the image is split into two eyes. I suppose that is because of performance. Can I somehow render there only one view? Thanks for your suggestions. Quote Link to comment Share on other sites More sharing options...
trevordev Posted November 20, 2018 Share Posted November 20, 2018 Yea, when entering VR the screen shows exactly what is presented to the HMD to avoid an additional render to display a custom view for the screen. When the new webXR spec is supported in browsers sometime next year it will automatically only show one eye. See the mirroring section here: https://github.com/immersive-web/webxr/blob/master/explainer.md . You could try showing a portion of the canvas when entering vr to workaround the issue for now if needed. PavolHejný 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.