ftguy2018 Posted November 17, 2018 Share Posted November 17, 2018 Is there a way to adjust some screen size resolution at runtime without changing the screen size from the game perspective for all the sprite coordinates ? Basically if we have a game running at 2000x1024 screen resolution for high end machine and if we would like to downsize to 1000x512 render for low end computers without touching the game, can we achieve this by some smart setting ? Is the a master resolution scale somewhere in the game for the frame buffer ? Please kindly advise Quote Link to comment Share on other sites More sharing options...
ftguy2018 Posted November 19, 2018 Author Share Posted November 19, 2018 Actually we found a way to change the resolution during the game by creating a new game.Renderer for the screen resolution we want and adjusting the stage global scale with _worldTransform.a & _worldTransform.d Quote Link to comment Share on other sites More sharing options...
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