ssaket Posted November 16, 2018 Share Posted November 16, 2018 Hi Devs, I am trying to rotate PlanePanel using TransformNode, but one strange thing that I observed is it's causing overlap between the meshes/buttons. Am I missing something here ? PG- https://www.babylonjs-playground.com/#HB4C01#53 Buzul 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 16, 2018 Share Posted November 16, 2018 Hiya S! https://www.babylonjs-playground.com/#HB4C01#54 In lines 43-46, I waited until scene ready (til after the panel rendered for the first time)... and THEN did the rotation. I don't know if it's operating correctly, but at least we know a work-around and a bit about the reason for the problem. update: PG #55 tries to eliminate the "flash" of un-transformed button-text... using a contorted button-by-button isVisible loop. Buzul and ssaket 2 Quote Link to comment Share on other sites More sharing options...
ssaket Posted November 16, 2018 Author Share Posted November 16, 2018 Thanks @Wingnut. Though still strange to me, why it is not able to apply transform properly without using scene.onReadyObservable, Is it a bug ? Quote Link to comment Share on other sites More sharing options...
brianzinn Posted November 16, 2018 Share Posted November 16, 2018 Before rotation this will work, too: anchor.computeWorldMatrix(); edit: https://www.babylonjs-playground.com/#HB4C01#56 ssaket and Buzul 2 Quote Link to comment Share on other sites More sharing options...
Buzul Posted November 17, 2018 Share Posted November 17, 2018 Hi everyone; https://www.babylonjs-playground.com/#HB4C01#57 Is it possible to rotate the part on the bottom right in this example to form a corner? //solved https://www.babylonjs-playground.com/#HB4C01#58 Wingnut and Sebavan 2 Quote Link to comment Share on other sites More sharing options...
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