VictorF Posted November 12, 2018 Share Posted November 12, 2018 My idea is to "project" a cubic texture from a given point as Google Streetview or Matterport do? The idea is that this kind of shader should look like projected texture not like reflection as CUBIC_MODE does. I've made several test like using refraction with IOR (it looks promising!) but the projection is always done from camera position. Any tip on this? Thank you in advance! Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted November 15, 2018 Share Posted November 15, 2018 hi for work more can you share some start up or any PG? Quote Link to comment Share on other sites More sharing options...
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