DylanD Posted November 8, 2018 Share Posted November 8, 2018 Hey everyone, hope you are all having a good morning. I am trying to make a finish line block for my game. However when i apply a finish line texture to it and then tile it, it creates an undesired product. Check out this playground i made to illistrate my problem: https://www.babylonjs-playground.com/#20OAV9#370 What works is the front and back face, having a nice tiled finish line look. What doesnt work is the top, bottom and the sides. They become blurred because of my tiling option. Any ideas how I could fix this? I have had this problem before with a shader which i fixed by using normals to find out with side of the box and then apply a slight change to my shader. However I do not know how i could go about fixing this with a texture/material. Edit: I followed this doc for the tiling: https://doc.babylonjs.com/how_to/more_materials Quote Link to comment Share on other sites More sharing options...
bghgary Posted November 8, 2018 Share Posted November 8, 2018 Here is one solution: https://www.babylonjs-playground.com/#20OAV9#374 You have to muck with the UVs for it to work. Edit: Make a couple of corrections. jerome, JohnK and DylanD 3 Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 8, 2018 Share Posted November 8, 2018 @bghgary neat solution. I was going for adding instances. https://www.babylonjs-playground.com/#20OAV9#373 More on faceUV https://doc.babylonjs.com/how_to/createbox_per_face_textures_and_colors#how-to-apply-faceuv-and-facecolors-examples bghgary and DylanD 2 Quote Link to comment Share on other sites More sharing options...
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