microspace Posted November 5, 2018 Share Posted November 5, 2018 In my game, player moves automatically using tween, than it shoots a bullet also automatically. Camera is set to follow player, so during the tweening world view changes. This causes the bullet to fly from the player too early, as if weapon chases the player during tweening and can't run after it. Here is example video of the bug. On the video we can see that bullet flies over barrel. But it must hit the barrel nad it does hit it sometimes. So the question is, how to skip couple of game ticks before shooting, so that the weapon and the player settle down to one coordinate? Or is there something like "force update screen"? Link to comment Share on other sites More sharing options...
samme Posted November 5, 2018 Share Posted November 5, 2018 I would just add a small delay. microspace 1 Link to comment Share on other sites More sharing options...
microspace Posted November 6, 2018 Author Share Posted November 6, 2018 Thank you, @samme, this was really helpful! Link to comment Share on other sites More sharing options...
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