coolwhip Posted November 5, 2018 Share Posted November 5, 2018 Hi everyone, I've been trying to put together a small interactive scene where the user can click a babylon.gui button to activate an animation. The main issue I'm having is the connection between GUI elements and the per-object event/action system. My idea was to run a javascript function on the button, that then fires the action event, however after looking at documentation and lots of google, it doesn't appear like this can be done, at least not from the given triggers (excluding checking every frame). Is there a better method of doing this? Thanks in advance Quote Link to comment Share on other sites More sharing options...
coolwhip Posted November 5, 2018 Author Share Posted November 5, 2018 After some more digging I've found that you can simulate actions by calling mesh.actionManager.processTrigger(trigger of action). Hopefully this helps someone else out. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 5, 2018 Share Posted November 5, 2018 Good catch and thanks for reporting! Flagging as solved Quote Link to comment Share on other sites More sharing options...
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