microspace Posted October 30, 2018 Share Posted October 30, 2018 I've got a tilemap created in Tiled and there is a platform with ladder on the map. How to make player stop when it tries to move from platform to group layer? Also how to make player collide with tiles pointed by green arrow when player approaches then from left, bot not collide when player approaches from right. Simply, is there `checkCollision` property for a tile? Link to comment Share on other sites More sharing options...
microspace Posted November 2, 2018 Author Share Posted November 2, 2018 So I had to put group of immovable and impassable sprites as a barier for upper level. Not a beautiful solution, but will do. Link to comment Share on other sites More sharing options...
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