Nodragem Posted October 28, 2018 Share Posted October 28, 2018 Hello, I am trying to make 3D runes on which I draw a letter from the alphabet. So basically, I have a texture atlas of letters similar to that one: And I am trying to extract the letter A from the above texture and project it on the front face of that 3D rune (left is the UV map, right is the 3D view in Blender): This is very close to what is achieved in this part of the documentation: https://doc.babylonjs.com/how_to/createbox_per_face_textures_and_colors However, I am trying to do that on a custom mesh (in the doc, they used the MeshBuilder). Any ideas of how I can do that? Thank you Quote Link to comment Share on other sites More sharing options...
Blax Posted October 28, 2018 Share Posted October 28, 2018 Hi. Perhaps you need just shft UV coordinates for face with rune? This way must be worked (doc show as do it). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.