Nodragem Posted October 28, 2018 Share Posted October 28, 2018 Hello, I am making a game that uses Blob tileset similar to that one: In order to make islands connected by bridges such as that: I would like to be able to control the width of the bridges at runtime (or at the time of loading the map) because of the requirement of my clients. I thought of using Blender's BlendShapes which I thought would be translated as MorphTarget in BabylonJS; but I don't see them in the compatibility list of the exporter: http://doc.babylonjs.com/resources/blender#blender-to-babylonjs-exporter Any alternative ideas? maybe bones or drivers? ideally, I would like to have a single value "path width" that I can modify with a slider to increase/decrease the width of my bridges. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 29, 2018 Share Posted October 29, 2018 Pinging @JCPalmer to confirm blendshapes not being supported. What I do not understand is: How do you render the bridges so far? GUI sprites? real 3d objects? Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted October 29, 2018 Share Posted October 29, 2018 Sorry, I do not know what a Blendshape is, so unless this is a shapekey, it is definitely not being exported. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 29, 2018 Share Posted October 29, 2018 I think it is Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted October 29, 2018 Share Posted October 29, 2018 If Shape keys, then morph targets are exported. Check your log file. Quote Link to comment Share on other sites More sharing options...
Nodragem Posted November 2, 2018 Author Share Posted November 2, 2018 Thank you for you answers. I did not exported anything yet ^^ I wanted to make sure it was possible before to start. As said, morph targets do not appear in the compatibility list: http://doc.babylonjs.com/resources/blender#blender-to-babylonjs-exporter On 10/29/2018 at 5:59 PM, JCPalmer said: I do not know what a Blendshape is That's the name used by Unity and Maya for Shape Keys. On 10/29/2018 at 5:56 PM, Deltakosh said: What I do not understand is: How do you render the bridges so far? GUI sprites? real 3d objects? They will be part of 3D tiles; using the same tileset methods than the 2D one. I am hoping to open a WIP thread if my client agrees. Quote Link to comment Share on other sites More sharing options...
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