Bladetrick Posted October 24, 2018 Share Posted October 24, 2018 Hello! I was wondering, is there still no way of utilizing the .mtl file that is exported with an OBJ file in babylon js? I was reading the objectfile loader and assets manager documentation and it seemed like this was the case; however, maybe I misunderstood or its outdated? Thank you! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 24, 2018 Share Posted October 24, 2018 Pinging @kcoley who is bravely maintaining the OBJ loader Bladetrick 1 Quote Link to comment Share on other sites More sharing options...
kcoley Posted October 25, 2018 Share Posted October 25, 2018 Hi @Bladetrick are you having issues with the mtl file from the exporter? Do you have a sample playground that repros your issue? Bladetrick 1 Quote Link to comment Share on other sites More sharing options...
Bladetrick Posted October 25, 2018 Author Share Posted October 25, 2018 Hello and apologies, i do not have a playground for it. I'll see if i can reproduce it with something i can put on a playground then get back to you GameMonetize and kcoley 2 Quote Link to comment Share on other sites More sharing options...
Bladetrick Posted October 31, 2018 Author Share Posted October 31, 2018 So it turned out that, I had forgotten to include serving that extension in the mime settings of my web.config file. I'd gotten the OBJ, just forgot the MTL. Thanks for the help everyone Quote Link to comment Share on other sites More sharing options...
Guest Posted October 31, 2018 Share Posted October 31, 2018 Flagging as solved then Quote Link to comment Share on other sites More sharing options...
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