Spankied Posted October 24, 2018 Share Posted October 24, 2018 So this kinda works.. https://www.babylonjs-playground.com/#NVY5B4 Breaks as soon as you play with canvas or browser dimensions. Next tried to do some calculations following this StackOverflow post https://www.babylonjs-playground.com/#NVY5B4#1 The PG is broken, canvas.getContext('2d') returns null. I suspect I will need to get the AdvancedTexture context, but not sure how. Than use it's currentTransform property to calculate the position. Open to ideas. Solved by Ssaket - https://www.babylonjs-playground.com/#LRS51E Quote Link to comment Share on other sites More sharing options...
ssaket Posted October 24, 2018 Share Posted October 24, 2018 Hey ! I am no pro but I would suggest not to interact with canvas directly as it might result in context loss. Use the core engine's/ADT (https://doc.babylonjs.com/api/classes/babylon.gui.advanceddynamictexture) built in functions. You can use this PG for reference- https://www.babylonjs-playground.com/#XCPP9Y#658, look how scene.onPointerMove updates the rectangle's position Spankied 1 Quote Link to comment Share on other sites More sharing options...
Spankied Posted October 24, 2018 Author Share Posted October 24, 2018 solved by Ssaket. https://www.babylonjs-playground.com/#LRS51E Sebavan 1 Quote Link to comment Share on other sites More sharing options...
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