fateriddle Posted October 23, 2018 Share Posted October 23, 2018 I've already downloaded babylonjs and babylonjs-loaders files, so I should not need to request any file from assets.babylon.com/ But somehow the project still trying to load https://assets.babylonjs.com/environments/environmentSpecular.env I don't know why and how to prevent it, I've download the file already, but don't know how to use it. Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted October 23, 2018 Share Posted October 23, 2018 I suppose you're using something like scene.createDefaultEnvironment? If so, it comes probably from it. Quote Link to comment Share on other sites More sharing options...
fateriddle Posted October 23, 2018 Author Share Posted October 23, 2018 @V!nc3r Yes. Thank you! Btw, do you know how to use .fbx file? I've downloaded some from https://www.mixamo.com, but it seems each contains only one model and one animation, I want a zombie to walk and idle, how do I output the file I want? Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted October 23, 2018 Share Posted October 23, 2018 Can't help about that, but this thread should helps you. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 23, 2018 Share Posted October 23, 2018 Here we are: http://doc.babylonjs.com/how_to/physically_based_rendering#what-is-a-env-tech-deep-dive Quote Link to comment Share on other sites More sharing options...
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