Hi all,
EDIT: Issue solved. See bottom of post.
I am trying to use assetManager and everything seems to be fine but the onSuccess callback is called and passed a task object that has no meshes in loadedMeshes. Here is the relevant code:
export default class GameAssetManager{
constructor(gameManager, gamePackage){
this.initialized = false;
this.gameManager = gameManager;
this.assetScene = gameManager.gameDisplay.scene;//new BABYLON.Scene(gameManager.game