rscott442 Posted October 14, 2018 Share Posted October 14, 2018 Hi All, To wrap gameobjects around the screen for asteroids clone, I have used arcade physics from asteroids movement.js example. this.physics.world.wrap(sprite, 32); Do you know if I can find or develop a similar function that will work for matter physics? Something like... this.matter.world.wrap(sprite, 32); Link to comment Share on other sites More sharing options...
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