j.c Posted October 14, 2018 Share Posted October 14, 2018 in some box2d c++ examples the values are small, for example gravity is 9.8, friction is 0.98 etc.... but in Phaser I have to set a very big value for the objects to get things look natural, for example scale the gravity to 500. so I wonder what is the equation to convert between them? and why? Link to comment Share on other sites More sharing options...
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