Jump to content

Infinity Land (beta) (sandbox platformer) [PHASER]


Kosmoon
 Share

Recommended Posts

Hello!
I have chosen this forum to be the first place where i will communicate about the release of my game, because Phaser has a special place in my heart. 
i decided to work hard on this project, alone, and never talk about it until it was well polished. I was about to release the beta in a couple of days but... what a surprise, i just saw that PhantomStom made an article about it! I don't even know how he found the URL, but i'm glad he did it :). 


So a little earlier than i expected, here is Infinity Land (BETA): https://infinity-land.net/
It's a sandbox platformer, you can create your own levels, and share it with the community. Greatly inspired by Mario Maker of course, but also: Metroid, Mega Man, Super Meat Boy, i wanna be the boshy.


The levels i design are pretty hard because i like to improve from dying! but i will make more easy levels for beginners.
I suggest you to look at the SPECIAL INTERACTIONS page to know more about all the subtleties.

You can also play the controls tutorial without registering: CONTROLS TUTORIAL


You can help me to improve the game by reporting issues or misspelled worlds to [email protected].

Thank you in advance for testing the game, any feedback is welcomed.

Link to comment
Share on other sites

10 hours ago, viso said:

Looks really cool. ?

Thank you :) ?

4 hours ago, webdva said:

I can tell that a lot of effort went into making this game. I played the tutorial level and the visuals and the gameplay are well made.

A lot! ? thank you for the feedback.

1 hour ago, jalex said:

It looks great! I tested the Control tutorial and the game runs smoothly. Nice video trailer as well.

Thank you for trying it! :P 

I will work on a remapping possibility for the move keys, right now, you can only move with cursor keys, or gamepad.

Link to comment
Share on other sites

  • 2 weeks later...

I used the in-game level editor to accomplish this. This level has a concept, some challenge and interesting interactions, that's what makes it a good design.

When you begin with the level editor you're just throwing traps and enemies here and there, but when mastered, you can really make interesting things.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...