Rodrigo Posted October 11, 2018 Share Posted October 11, 2018 Hello, Just a quick question. I'm trying to apply blend mode to some graphics in WebGL with no or unwanted results. Here is the setup: const graphics = new PIXI.Graphics(); graphics.beginFill(0x000000, 1); graphics.drawRoundedRect(150, 260, 300, 100, 15); graphics.endFill(); graphics.blendMode = PIXI.BLEND_MODES.SCREEN; // add graphic app.stage.addChild(graphics); Using either SCREEN or ADD, the graphic disappears and using MULTIPLY looks just like normal. I assume that this has to do with how graphics works, but I'd like to know if there is a way around this. Best, Rodrigo. EDIT: Sorry I forgot to add the live sample link: https://codepen.io/rhernando/pen/bb9b55d5e813a9199f0e0e942cbc410c?editors=0010 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted October 11, 2018 Share Posted October 11, 2018 Everything is right. ADD or SCREEN with black color is original color Rodrigo 1 Quote Link to comment Share on other sites More sharing options...
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