fateriddle Posted October 11, 2018 Share Posted October 11, 2018 It seems all the example I can find is in one file, I understand how to use wepack with babylon.js, but still don't see how you properly scale when your project gets bigger. Like if you build an actual game with babylon.js, how will you split everything into different modules and be organized? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 11, 2018 Share Posted October 11, 2018 This is really old but here is a tiny example with my good old Worldmonger: https://github.com/BabylonJS/Website/tree/master/Scenes/WorldMonger Quote Link to comment Share on other sites More sharing options...
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