Katyfromkaty Posted October 11, 2018 Share Posted October 11, 2018 Hi guys! I need help to understand what is wrong or missing, or what I don't understand Have a scene in 3ds max 2018 with objects. I created physical materials with base color map only. Very simple texture. I need to export my scene into gLTF format. The problem is my exporting window doesn't have a checkbox "copy textures to output" like it shown in tutorial here https://doc.babylonjs.com/resources/3dsmax Instead of this I have two checkboxs "write texture" and "overwrite texture". So when I'm trying to open saved gLTF file I have a mistakes about missing files with textures. Thank you Quote Link to comment Share on other sites More sharing options...
Guest Posted October 11, 2018 Share Posted October 11, 2018 Hello, you must have the textures side by side with your gltf or you can also use GLB so everything will be included Pinging @kcoley to fix the doc Quote Link to comment Share on other sites More sharing options...
Katyfromkaty Posted October 11, 2018 Author Share Posted October 11, 2018 Thank you your answer! Could you please explain me a little bit more about "you must have the textures side by side with your gltf" Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted October 11, 2018 Share Posted October 11, 2018 ./assets/myGltfFile.gltf ./assets/textureUsedBy_myGltfFile.png "you must have the textures side by side with your gltf" -> same folder Quote Link to comment Share on other sites More sharing options...
Katyfromkaty Posted October 11, 2018 Author Share Posted October 11, 2018 Oh! Okay) Thank you Yes, everything in one folder Quote Link to comment Share on other sites More sharing options...
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